About – Instructional design revision and an exploration of issues with interactivity.


Instructional design is – How to “do something”, or to explain “how something works”.

When getting involved with visual instructions, it is important to consider the graphics as communicative content rather than an aesthetic. Simplicity in visuals can dissipate barriers in a phonetic sense, however can easily become useless, lacking the communicative effort. Cultural sensitivities should also be approached when thinking about instructing a user. How will other cultures perceive this image?

Cognitive Theory – How we think and how we remember.

Working memory – How we manipulate information stored in our short-term memory.

Working memory is capacity limited. Instructional designs attempting to cram detailed information separately can cause a split attention effect. Splitting information can overload the working memory. Constantly holding information then marrying together text, supporting graphics and legends can consequently devalue the experience. Alternatively applying the appropriate design principles can eliminate this. Proximity of objective and support has been validated as useful and effective.

Issues in Photography and video instruction

These mediums, whilst seemingly comprehendible, can contain too much information to be useful. Too much detail in a photograph or video, the user wont be able to differentiate salient points, given detail has equal weight. Below is alternatively how a static graphic can succeed. Clear visuals and direct instructions.

Screen Shot 2017-03-20 at 4.10.27 AM

4 kinds of screen UX
  • Instruction – clicking buttons
  • Conversation – back and forth dialogue
  • Manipulation – Drag and drop elements
  • Exploration – Open, playful, game like


Challenges and opportunities working with interactive mediums.


  • limited screen area
  • limited resolution
  • users preference
  • redundancy
  • sense of control


  • Added dimensions (Time)
  • layering detail



What I took away from this lecture most, is to consider all possibilities about the user and their response. Think about cultural sensitivities, the mediums they expect to use and how they use them. Although these questions exist as a basis of interactive design, the lecture sheds light on its importance and implications. With every idea there are bound to be issues surrounding them and how you approach alternatives for these complications will determine the quality.









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